Heuristics

Heuristics are rules of thumb or guidelines that help designers make decisions quickly and efficiently. Part of Laws of UX.

Aesthetic-Usability Effect

Users often perceive aesthetically pleasing design as design that’s more usable.

Fitts’s Law

The time to move to a target depends on how big it is and how far away it is. Optimize both when creating UI.

Goal-Gradient Effect

The tendency to approach a goal increases with proximity to the goal.

Useful components: progress indicators, loading animations, wizard steps.

Hick’s Law

The time it takes to make a decision increases with the number and complexity of choices.

Jakob’s Law

Users spend most of their time on other sites. They prefer your site to work the same way as sites they already know.

Miller’s Law

The average person can only keep 7 (plus or minus 2) items in their working memory.

Methods for reducing cognitive load:

Parkinson’s Law

Any task will inflate until all of the available time is spent.