A code-built design system for Company. Every swatch, spacing bar, and component on this site is rendered from shared CSS — the single source of visual truth.
Visual tokens and layout rules — read these before components.
Palette, semantic colors, light and dark surfaces.
Open Sans type scale, weights, and specimens.
16/20/24px sizes, solid vs outline guidance.
3px grid, margin and padding scale, usage rules.
Border radius, border width, corner treatments.
Surface levels: sunken, default, raised, overlay.
Label and control alignment patterns for forms.
Title Case vs Sentence case for labels, buttons, and dialogs.
Interactive primitives and feedback — the building blocks of every screen.
Primary, secondary, tertiary, outline — all states.
Inline, standalone, internal, external links, and menu arrows.
Checkboxes vs radio buttons and accessibility.
Labels, inputs, selects, validation, and field spacing.
Selection pickers and action menus.
Panel, subsection, and individual disable patterns.
Status pills, counts, and notifications.
Inline validation, alerts, toasts, and loading.
Structure, grouping, and progressive disclosure.
Full-width, inset, and vertical dividing lines.
Per-control border rules and emphasis styles.
Vertical and horizontal content surfaces.
Single-line, two-line, and datatable-style rows.
Tile-based file and media collections.
Slideshow view with thumbnail strip.
Progressive disclosure for secondary settings.
Panel layout, sectioning, wizard flows, and button placement.
Global navigation, search, and responsive behavior.
Company desktop ribbon layout and interaction.
Contextual layers that sit above the main UI.
Explain vs interact — behavior and styling.
Interactive contextual overlays.
Modal and modeless dialogs with action placement.
Mental models and laws that inform design decisions.
Overview of heuristics, principles, Gestalt, and cognitive bias.
Fitts’s, Hick’s, Jakob’s, Miller’s, and related rules of thumb.
Doherty Threshold, Occam’s Razor, Tesler’s Law, and more.
Proximity, similarity, common region, and visual grouping.
Peak-end rule, serial position, Von Restorff, and Zeigarnik effects.
Cross-cutting requirements for shipping production UI.